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Skribentens bildExist in Sound

Artist Interview! SJ Van Damme | Trance Producer


1. Tell us about a project you have worked on that you are particularly proud of?

In 2023, I released the track Someone on the Yeiskomp label. Its uniqueness is that in the era of dominance of very simple harmonies, I managed to find the grain of that very classic sound of the early The Thrillseekers and, inspired by it, write an atmospheric trance composition about love and soul.

2.What is the biggest misconception about producing?

A track in 5 minutes! With a responsible approach to music creation, even creating the basis of a song can take up to 2 hours or more.

3. How would you describe your style?

Now I clearly understand that my vision of music is an attempt to preserve all the best that was in the music of the 80s-2010s and add the best of modern times.

4.What kind of music do you usually produce?

I prefer to mix styles, but mostly Synthwave trance and house.

5.Analog or digital and why?

Digital sound is preferable, although at this stage of technology development we can talk in some way about the revival of analog sound inside VST modules.

6.What do you like most about electronic music?

What I like most is that you can try to combine elements of different eras and get very unusual and inspiring songs.

7. How long have you been making music?

I have been writing music since 2016, but if you take my whole life, my love for music has manifested itself since early childhood. I started singing at the age of four. I am a participant and winner of various international competitions and festivals.

8. What is your typical workflow?

I always start working on a track with harmony, then find a melody by humming it and listening to how it fits with the chords.

Then I continue working on the track until the end, including mastering.

9. Tell us about the structure of your studio.

Perhaps I will surprise someone now, but my studio equipment is very modest.

The heart of the studio is a computer based on a 6th generation Intel CORE i3 processor and 8 GB RAM. Focusrite iTRACK Solo sound card. HyperX Solo Cast microphone. And finally, the modest computer acoustics Nakatomi CS 21.

10.Can you share one production tip?

Here it would be possible to describe the technical subtleties for a long time and tediously, but I want to approach it from the other side and give this advice - develop your musical taste and listen to the pictures and sensations in your head when you listen to music or engage in other creative activities. Don’t let your imagination fade away; it is our guide and guide.

11.What other musicians or music production professionals inspire you?

I am inspired by many masters of electronic music, especially Giuseppe Ottaviani, Paul van Dyk, Mirko Hirsch, for their attitude to creativity and maintaining an individual style in their works.


 

Tranceplayer

First Person Media Player (FPMP)

Digital Concert Space (DCS)

Includes Audio live stream capability.

Powered by the Exist API & Unreal Engine

Developed by Leka Studios, Sweden Tranceplayer Lite Available here ESRB Rated E for Everyone

 

Minimum System Requirements:

OS: Windows 10/11 64-bit

CPU: Quad-core Intel / AMD @ 2.5+ GHz

RAM: 8 GB, Recommended 64 GB

GPU: NVIDIA GeForce 470 GTX / AMD Radeon 6870 HD series

Video Card/DirectX Version: DX11 or DX 12 compatible

Size: 1GB


Recommended System Requirements:

OS: Windows 10/11 64-bit

CPU: Six-Core Xeon E5-2643 @ 3.4GHz

RAM: 64 GB RAM / 256 GB SSD (OS Drive)

GPU: NVIDIA GeForce GTX 970

Size: 1GB



 

Credits:

Exist in Sound uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2024, Epic Games, Inc. All rights reserved. Exist in Sound® & Tranceplayer® registered trademarks.Note, Galaxy S, Galaxy 5G, "Samsung" are All trademarks, service marks, and trade names are trademarks or registered trademarks of Samsung Electronics Co., Ltd..

Velvet, ThinkQ™ are all trademarks, service marks, and trade names are trademarks or registered trademarks & Copyright © 2009-2024 LG Electronics. All Rights Reserved

The "Android" name, the Android logo, the "Google Play" brand, and other Google trademarks, are property of Google LLC.


"The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License." Google Play and the Google Play logo are trademarks of Google LLC.NVIDIA, the NVIDIA logo, 3D Play, 3D Vision, 3D Vision Pro, 4-Plus-1, APEX, CUDA, Dabbler, DirectStylus, DirectTouch, FX Composer, GameStream, Geared For Gaming, GeForce, GeForce Experience, GeForce GTX, GPUDirect, G-SYNC, GRID LINK, GRID vGPU, GRID VGX, IceClear, ICERA, Iray, Jetson, Kepler, Made To Game, Maximus, mental ray, NSIST on NVIDIA, nTersect, NVIDIA AutoWorks, NVIDIA BATTERY BOOST, NVIDIA Business Platform, NVIDIA GameWorks, NVIDIA GPU BOOST, NVIDIA GRID, NVIDIA GRID vGPU, NVIDIA G-SYNC, NVIDIA IndeX, NVIDIA Maximus, NVIDIA Maxwell, NVIDIA nForce, NVIDIA PartnerForce, NVIDIA PureAudio, NVIDIA Scene Graph, NVIDIA SHIELD, NVIDIA SLI Ready, NVIDIA Slide Cover, NVIDIA TXAA, nView, NVLINK, NVS, Optimus, OptiX, Pascal, PGI, PGI Visual Fortran, PhysX, Quadro, Quadro Experience, RealityServer, SceniX, Shadowplay, SHIELD, SLI, SLI-Ready, Surround, Tegra, Tegra NOTE, TegraZone, Tesla, The Way It's Meant to be Played, TWIMTBP, ULMB, vGPU and Vibrante are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and/or other countries. Other company and product names may be trademarks of the respective companies with which they are associated.

AMD, AMD Radeon, AMD Radeon Logo is a trademark (or registered trademark) of Advanced Micro Devices (AMD).


Microsoft, Windows, Windows logo is a trademark (or registered trademark) of Microsoft.

All companies mentioned are not affiliated with Exist in Sound.

Exist in Sound® uses Unreal Engine. Unreal is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal Engine, Copyright 1998, 2024, Epic Games, Inc. All rights reserved.


2024 ® Exist in Sound & logos are protected trademarks.

 

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