Shell Robinson | Guest DJ Exclusive | March 27 | Exist in Sound
- Exist in Sound
- 27 mars
- 3 min läsning

SHELL ROBINSON ARTIST BIO "Shell grew up playing piano & knocking on neighbors doors asking to sing. She creates sonic journeys that transcend genre boundaries, weaving progressive house, melodic techno, and trance into immersive experiences. Specializing in extended sets, she crafts intricate musical narratives that balance darkness and light, allowing stories to unfold naturally over time. A classically trained musician turned electronic artist, her productions on UV Noir, Juicebox Music, Future Avenue, and InU Records demonstrate technical precision and emotional depth. She has shared stages with influential artists including Paul Oakenfold, John Digweed, John 00 Fleming, Saeed & Palash, Behrouz, D:FUSE, and Keoki, establishing herself within electronic music's evolving landscape. As host of HouseCall, she explores the artistry behind electronic music through conversations with fellow creators, contributing to the global house music community. Her approach to music—whether performing, producing, or connecting through dialogue—reflects a commitment to sophisticated, authentic experiences that resonate across generations."

Where can we find out more about your music and DJ schedule?
The best way to keep up with my music and upcoming events is through my Linktree.
https://linktr.ee/djshellrobinson DJ SUPPORT on Beatport! Artist Page: https://www.beatport.com/artist/shell-robinson/1188748
For more frequent updates and behind-the-scenes glimpses into my production process, I'm most active on Instagram (@ShellRobinsonDJ). I often share snippets of works in progress and insights into my creative approach.
My SoundCloud page hosts all my releases, mixes, and HouseCall podcast episodes, making it a great resource if you want to dive deeper into my sound. All official releases are also available on Beatport, Apple and Spotify.
For those who enjoy longer-form content, the HouseCall podcast is available on YouTube
I genuinely love connecting with listeners and fellow music lovers, so please don't hesitate to reach out through any of these channels. The community around this music has been so important to my journey, and I'm always grateful for the chance to expand those connections.

TRANCEPLAYER DIRECT DOWNLOAD Windows Version. Click Below for Zipped file.
Minimum System Requirements:
OS: Windows 10/11 64-bit
CPU: Quad-core Intel / AMD @ 2.5+ GHz
RAM: 8 GB, Recommended 64 GB
GPU: NVIDIA GeForce 470 GTX / AMD Radeon 6870 HD series
Video Card/DirectX Version: DX11 or DX 12 compatible
Size: 1GB
Recommended System Requirements:
OS: Windows 10/11 64-bit
CPU: Six-Core Xeon E5-2643 @ 3.4GHz
RAM: 64 GB RAM / 256 GB SSD (OS Drive)
GPU: NVIDIA GeForce GTX 970
Size: 1GB



Credits:
Exist in Sound uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2025, Epic Games, Inc. All rights reserved. Exist in Sound® & Tranceplayer® registered trademarks.Note, Galaxy S, Galaxy 5G, "Samsung" are All trademarks, service marks, and trade names are trademarks or registered trademarks of Samsung Electronics Co., Ltd..
Velvet, ThinkQ™ are all trademarks, service marks, and trade names are trademarks or registered trademarks & Copyright © 2009-2025 LG Electronics. All Rights Reserved
The "Android" name, the Android logo, the "Google Play" brand, and other Google trademarks, are property of Google LLC.
"The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License." Google Play and the Google Play logo are trademarks of Google LLC.NVIDIA, the NVIDIA logo, 3D Play, 3D Vision, 3D Vision Pro, 4-Plus-1, APEX, CUDA, Dabbler, DirectStylus, DirectTouch, FX Composer, GameStream, Geared For Gaming, GeForce, GeForce Experience, GeForce GTX, GPUDirect, G-SYNC, GRID LINK, GRID vGPU, GRID VGX, IceClear, ICERA, Iray, Jetson, Kepler, Made To Game, Maximus, mental ray, NSIST on NVIDIA, nTersect, NVIDIA AutoWorks, NVIDIA BATTERY BOOST, NVIDIA Business Platform, NVIDIA GameWorks, NVIDIA GPU BOOST, NVIDIA GRID, NVIDIA GRID vGPU, NVIDIA G-SYNC, NVIDIA IndeX, NVIDIA Maximus, NVIDIA Maxwell, NVIDIA nForce, NVIDIA PartnerForce, NVIDIA PureAudio, NVIDIA Scene Graph, NVIDIA SHIELD, NVIDIA SLI Ready, NVIDIA Slide Cover, NVIDIA TXAA, nView, NVLINK, NVS, Optimus, OptiX, Pascal, PGI, PGI Visual Fortran, PhysX, Quadro, Quadro Experience, RealityServer, SceniX, Shadowplay, SHIELD, SLI, SLI-Ready, Surround, Tegra, Tegra NOTE, TegraZone, Tesla, The Way It's Meant to be Played, TWIMTBP, ULMB, vGPU and Vibrante are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and/or other countries. Other company and product names may be trademarks of the respective companies with which they are associated.
AMD, AMD Radeon, AMD Radeon Logo is a trademark (or registered trademark) of Advanced Micro Devices (AMD).
Microsoft, Windows, Windows logo is a trademark (or registered trademark) of Microsoft.
All companies mentioned are not affiliated with Exist in Sound.
Exist in Sound® uses Unreal Engine. Unreal is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal Engine, Copyright 1998, 2025, Epic Games, Inc. All rights reserved.
2025 ® Exist in Sound & logos are protected trademarks.