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Skribentens bildExist in Sound

Trance Producer SJ Van Damme signs with Exist in Sound

[NEW ARTIST🌍]


Artist Bio:

"Vladislav Shpakovsky (better known as SJ Van Damme) was born on August 14, 1993 in Borisov, Republic of Belarus.


He is a multiple diploma winner and participant in various competitions and festivals.

He began his collaboration with the Yeiskomp label in 2021. Worked with such musicians as Alex van Sanders.


His tracks were supported by such DJs as Ryui Bossen, Chris Rane, & DJ Recharge."


 

Tranceplayer

First Person Media Player (FPMP)

Digital Concert Space (DCS)

Includes Audio live stream capability.

Powered by the Exist API & Unreal Engine

Developed by Leka Studios, Sweden Tranceplayer Lite Available here ESRB Rated E for Everyone

 

Minimum System Requirements:

OS: Windows 10/11 64-bit

CPU: Quad-core Intel / AMD @ 2.5+ GHz

RAM: 8 GB, Recommended 64 GB

GPU: NVIDIA GeForce 470 GTX / AMD Radeon 6870 HD series

Video Card/DirectX Version: DX11 or DX 12 compatible

Size: 1GB


Recommended System Requirements:

OS: Windows 10/11 64-bit

CPU: Six-Core Xeon E5-2643 @ 3.4GHz

RAM: 64 GB RAM / 256 GB SSD (OS Drive)

GPU: NVIDIA GeForce GTX 970

Size: 1GB



 

Credits:

Exist in Sound uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2024, Epic Games, Inc. All rights reserved. Exist in Sound® & Tranceplayer® registered trademarks.Note, Galaxy S, Galaxy 5G, "Samsung" are All trademarks, service marks, and trade names are trademarks or registered trademarks of Samsung Electronics Co., Ltd..

Velvet, ThinkQ™ are all trademarks, service marks, and trade names are trademarks or registered trademarks & Copyright © 2009-2024 LG Electronics. All Rights Reserved

The "Android" name, the Android logo, the "Google Play" brand, and other Google trademarks, are property of Google LLC.


"The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License." Google Play and the Google Play logo are trademarks of Google LLC.NVIDIA, the NVIDIA logo, 3D Play, 3D Vision, 3D Vision Pro, 4-Plus-1, APEX, CUDA, Dabbler, DirectStylus, DirectTouch, FX Composer, GameStream, Geared For Gaming, GeForce, GeForce Experience, GeForce GTX, GPUDirect, G-SYNC, GRID LINK, GRID vGPU, GRID VGX, IceClear, ICERA, Iray, Jetson, Kepler, Made To Game, Maximus, mental ray, NSIST on NVIDIA, nTersect, NVIDIA AutoWorks, NVIDIA BATTERY BOOST, NVIDIA Business Platform, NVIDIA GameWorks, NVIDIA GPU BOOST, NVIDIA GRID, NVIDIA GRID vGPU, NVIDIA G-SYNC, NVIDIA IndeX, NVIDIA Maximus, NVIDIA Maxwell, NVIDIA nForce, NVIDIA PartnerForce, NVIDIA PureAudio, NVIDIA Scene Graph, NVIDIA SHIELD, NVIDIA SLI Ready, NVIDIA Slide Cover, NVIDIA TXAA, nView, NVLINK, NVS, Optimus, OptiX, Pascal, PGI, PGI Visual Fortran, PhysX, Quadro, Quadro Experience, RealityServer, SceniX, Shadowplay, SHIELD, SLI, SLI-Ready, Surround, Tegra, Tegra NOTE, TegraZone, Tesla, The Way It's Meant to be Played, TWIMTBP, ULMB, vGPU and Vibrante are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and/or other countries. Other company and product names may be trademarks of the respective companies with which they are associated.

AMD, AMD Radeon, AMD Radeon Logo is a trademark (or registered trademark) of Advanced Micro Devices (AMD).


Microsoft, Windows, Windows logo is a trademark (or registered trademark) of Microsoft.

All companies mentioned are not affiliated with Exist in Sound.

Exist in Sound® uses Unreal Engine. Unreal is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal Engine, Copyright 1998, 2024, Epic Games, Inc. All rights reserved.


2024 ® Exist in Sound & logos are protected trademarks.

 

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